Dnd system shock 5e8/25/2023 Available to Bard, Sorcerer, Warlock, Wizard.And late game while the numbers can exceed that much, it makes almost no sense why a beefed up character getting hit for what should be a light wound instantly collapses because it hit the threshold from a Dragon's attack or something like that, even if he had 400 hp more.Ĭritical attacks already do the "whoops you had bad luck" element of danger and luck, no need to make it even more "realistic". Almost nothing hits for this much early on, and if it does then you are almost guaranteed to be dead anyway. Early game it won't happen, for instance I think 3.5 had a 50 damage threshold? Even at level 6-7 the highest HP in my group was about 60-65 if I recall correctly, on the Barbarian. Level 1-2, a single hit from a Longsword will nearly drop a Wizard to half hp. In which case it fucks over on low levels, as a single hit from a Greatsword will put almost any caster class below the threshold, even on a bad damage roll. I dislike any "Massive Damage" rules in most systems. The same goes for a paladin's holy smite (otherwise any smite that crits is almost guaranteed to deal massive damage) A wyvern's sting and poison damage are 2 separate sources of damage from the same attack. If you do decide to include the rule, be sure to notice that it says the damage must come from a single source. It makes critical hits more swingy than they were intended to be, and makes abilities that reduce or increase max HP much more powerful. Honestly, I just don't see much value in the rule. It was basically as if we got a full surprise round for just using our standard abilities. The wights failed their dex saves and massive damage con saves, and basically lost their next turns (I don't think it downed any of them). We managed to funnel them a bit, and the wizard dropped a moderately powerful fireball on something like a wraith, 5 wights and most of their zombies. Just the other day, our DM threw a hoard of undead at us, that were probably intended to eat up some of the sorcerer's spell slots before the big boss fight up ahead. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at I've played with them a bit, and IMO, it makes a number of abilities (most notably sneak attack) significantly too strong during the early levels and against many weaker opponents. For example, Dungeons & Dragons® is a trademark of Wizards of the Coast. This subreddit may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. This subreddit is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Wizards of the Coast, Dungeons & Dragons, and their logos are trademarks of Wizards of the Coast LLC in the United States and other countries.
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